From Madden to God of War: What Goes Into Making Console Games

CAM Speaker October 13, 2016

Speaker: James Sweeney, Sony Santa Monica

Date & Time:

Thursday, October 13, 2016
5:30 PM - 6:30 PM


Owens Science Center's 3M Auditorium (OWS 150)

Abstract: This talk will cover what goes into making big budget console games. It will cover the breakdown of the team, the development cycle, and what is expected of each member. There is a wide range of programming and mathematics that go into creating believable characters and virtual worlds. This talk will give a broad overview of some of these techniques as well as a few examples.

Bio: James Sweeney is a Senior Software Engineer at Sony Santa Monica Studios specializing in animation programming. James is a graduate from Duquesne University with a BS in Computer Science and a Minor in Mathematics. James went on to receive a Professional Certificate in Digital Games Development from SMU | Guildhall. After graduation James started his career in Orlando, Florida at EA Sports. Initially working on a central gameplay team, James specialized in animation focused features for Madden and NCAA football 2007 - 2010. These features ranged from player huddles, truck / hit stick, to large gang tackles. This experience lead to working as an engineer on EA Sports MMA title. He specialized in character interaction and pioneered a new method for non-uniformly scaling skeletons to support the wide range of fighter body shapes. After EA Sports, James continued his career at Sony Santa Monica Studios in Santa Monica, California. There he continues to specialize in animation features on the reboot of the God of War franchise. These responsibilities have ranged from creating a widely used animation tool to support authoring and blending animations, to in game features which allow designers and animators to quickly and efficiently create realistic and responsive character movement. James is extremely passionate about using video games as a means for creating immersive experiences and interactive story telling through virtual worlds.

 Video: Contact CAM Associate Director, Prof. Magda Stolarska, for a link to view the video of this talk.

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