Rules & Regulations

4 on 4 Hoops League Rules

The purpose of this tournament is to get UST’s finest intramural basketball players back out on the court, to get teams together, and ready for "The Big Show" (Spring 5-on-5 League).

  • All players must have a valid UST ID
  • Players will call their own fouls
  • Varsity and JV players are not eligible
  • Shoot for ball to determine first possession
  • Teams must have four players on court to start the game
  • Games are played to 15 points by ones, must win by 2 or first team to 21
  • All shooting fouls will result in one free throw. For non-shooting fouls, the play will start over with the ball being checked at the top of the key
  • Technical fouls will result in awarding 2 points and the ball
  • Fighting will result in immediate forfeiture
  • The tournament will be double elimination

Reminder: Sign up for 5-on-5 Bball in the Spring and 3-on-3 Bball (Winner plays winner from St. John’s at the Target Center). Both leagues will take place next semester.

5 on 5 Hoop League Rules

CAPTAINS ARE RESPONSIBLE FOR MAKING SURE THAT THEIR TEAM KNOWS THE FOLLOWING RULES:

  • Current Varsity and JV players are not eligible
  • All players participating must be current UST students, staff, alumni, or faculty
  • If your team doesn’t show up for a game without contacting IM officials, your team will be taken out of the league
  • All players must have a valid UST ID
  • Teams must have 5 players on court to start the game
  • Games will consist of two 20 minute halves
  • Teams are allowed 1 time-out per half with no carry over
  • The clock will run except during time-outs and the last 2 minutes of the game
  • Overtime will be 2 minutes, stopped clock, and if necessary a second overtime will be sudden death
  • Players will call their own fouls which will result in a side-out, except during the final two minutes of the game and in overtime where they will result in 1 and 1’s for common fouls and 2 shots for shooting fouls.
  • Offense and defense may both call fouls, RESPECT all calls
  • Technical fouls will result in awarding 2 points and the ball
  • Fighting will result in immediate forfeiture
  • If the court has a 3-point line, it will be played

Touch Football League Rules

We will follow standard touch football rules.  All officials will have a copy.

Teams

  • 6 players on the field at a time per team, but teams may play with 5
  • All players must be on the team roster and must be committed to only 1 team
  • All players must be employed or enrolled at UST
  • Random UST ID checks WILL BE PERFORMED, so make sure EVERYONE BRINGS THEIR UST ID, or players will not be eligible to play.

Offense

  • Offense gets 3 downs in order to get a first down.  First down markers will be located at the 15-30-15 yard lines, regardless of field position
  • QB may not run unless rushed upon.  Handoffs and pitches to other players are ok at anytime
  • Must have at least 3 players on the line
  • All players are eligible receivers
  • We will play college rules on pass catching.  You only need ONE foot in bounds for it to be a completion.
  • Touchdowns are worth 6 points.  No field goals.  Extra points are worth 1 point from the 3 yard line, and 2 point from the 10 yard line.  Intercepted and returned extra points by the defense are worth 2 points.

Defense

  • No tackling, pushing, biting, etc.  Two hand touch below the shoulders results in player being down
  • We will have NFL rules on being down.  If the player dives for a pass, or falls on his own, he may get up unless he is touched by an opposing player. 
  • 2 defensive players must line up on the line of scrimmage at the beginning of the play.  If there are not 2 on the line play will be stopped and a 5 yard penalty will be issued.
  • Defense does not have to rush, but may after a count of 3 seconds by the ref.  Early rush will count as a blitz.  If blitz is used, a 5 yard penalty will be issued
  • Defense gets 1 blitz per drive, not per first down
  • All pass interference penalties will result in automatic first down at the next down marker for the offense
  • All fumbles are dead

Special Teams 

  • All kickoffs are from the 10 yard line
  • Touchbacks result in the ball being placed on the 10 yard line
  • If the ball is kicked out of bounds, the receiving team can either take the ball at the point it crossed out of bounds or choose to have the ball re-kicked from the 5 yard line.  If the ball is kicked out of bounds on the second kick the receiving team must take the ball at that point.
  • Offense may punt at any time.  No fake punts.  Teams must still have 3 on the line, and may not leave the line until the ball is punted
  • If the receiving team fumbles the kick/punt the ball is dead at the point where the ball was dropped.

Miscellaneous

  • Game is started with a kickoff from the 10 yard line
  • Games are comprised of two 15 minute halves, with a 3 minute halftime.  The clock will be running time except for the last 2 minutes of the second half.  If a team is up by 3 touchdowns the clock will NOT stop in the final 2 minutes.
  • Each team gets one 45 second timeout per half.  Sorry guys, no challenges.  The budget doesn’t allow for instant replay, or red flags

Absolutely no…

  • Fighting, or players will be expelled from the league
  • Metal cleats
  • Protesting the official’s decisions.  This will not be tolerated.  The officials are fellow students, not professional refs.  If you argue you will be warned once and than asked to leave that game and possibly the rest of the year.
  • Missing a game.  If a team does not show up for a game without first notifying a league director at least 24 hours before the game, the TEAM WILL BE EXPELLED FROM THE LEAGUE.(with the number on teams in the league this rule will be enforced this year!  All you have to do is send an email saying you can’t make it.)

Wiffleball League Rules

  • Teams may bat up to 4 players, but only 3 may play the field (pitcher, two fielders)
  • Batters are allowed 4 balls and 2 strikes which are called with a net strike zone (you'll see) 
  • No baserunning, we use ghostrunners, the batting team is responsible for keeping track of their position
  • Games are 5 innings with a 10-run rule after 3 innings
  • All games are played in the fieldhouse
  • Hits are determined by where the ball strikes the wall in the fieldhouse (will be explained at first game)
  • Balls that hit the ceiling are playable and are fair if they land fair and foul if they land foul
  • If you cannot make your game time, notify the league director and we can try and reschedule you.  If nothing works, notify opposition and league director of forfeit.
  • Good Luck and Have Fun!

Co-ed Soccer League Rules

  • Please show up at least 10 minutes before game time.
  • Make sure your team has at least 3 women and 3 men + 1 goalie (m or f). If you can’t get together enough players, contact Zack Johnson (john9472@stthomas.edu)
  • You must notify Zack if you are going to miss games.
  • Home team wears white.  Away team wears dark.
  • Substitution are hockey style.  No need to wait for a stoppage in play to sub.
  • No metal cleats!
  • Games will be held in the field house and on the football field.
  • Games will be 25 minutes a half with a halftime break of no longer than 5 minutes.
  • No offside.
  • No slide tackles.
  • All free kicks are direct.
  • No throw-ins.  All balls that leave play will be kicked back into play.
  • League play will run through Oct. 30.  Playoffs begin after that.
  • Teams provide ALL equipment except goals.

Co-ed Soccer League Rules

  • Please show up at least 10 minutes before game time.
  • Make sure your team has at least 3 women and 3 men + 1 goalie (m or f). If you can’t get together enough players, contact Zack Johnson (john9472@stthomas.edu)
  • You must notify Zack if you are going to miss games.
  • Home team wears white.  Away team wears dark.
  • Substitution are hockey style.  No need to wait for a stoppage in play to sub.
  • No metal cleats!
  • Games will be held in the field house and on the football field.
  • Games will be 25 minutes a half with a halftime break of no longer than 5 minutes.
  • No offside.
  • No slide tackles.
  • All free kicks are direct.
  • No throw-ins.  All balls that leave play will be kicked back into play.
  • League play will run through Oct. 30.  Playoffs begin after that.
  • Teams provide ALL equipment except goals.

Tennis League Rules

  • Tournament will be held October 2nd and 9th.
  • Matches are one 10 game pro-set.  Must win by 2! 
  • Each player must bring tennis balls.
  • The tennis tournament draw will be posted on the IM sports website by September 30th.

Volleyball League Rules

  • Teams consist of 6 players: 3 males, 3 females. You may play with less, but no more than 3 males or 3 females on court at a time. 
  • Matches consist of the best of three games.  First 2 games played to 21 (win by 2).  If a third game is needed it is played to 15(win by 2)
  • If the ball hits an obstacle (basketball hoop, baseball net, etc.) it is considered out of bounds.
  • There are no officials. Call your own game and be honest. If there is a problem, notify one of the supervisors for assistance.
  • Attacking or blocking the serve is illegal.
  • If a team doesn’t notify supervisors and misses 2 games they will be dropped from the league.
  • All other rules will follow standard volleyball rules.
  • The winning team must report all scores to the scorer’s table when finished with your match.
  • Check the IM website for schedules and standings.
  • If you cannot make your game please contact Zack Johnson.

Singles Racquetball Rules

  • Brackets will be set up to start the tournament
  • Players will schedule their own match times (one match per week)
  • Matches will be decided as best of 3 games to 15 points (must win by 2 points)
  • Report scores to Dave Lepp dflepp@stthomas.edu or to the Cage
  • Have Fun!